![]() ![]() Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. There are ordinary dyes and high-quality dyes. The dyes have + or - values for the basic ability values. To change these ability values, a symbol can be created through the Symbol Maker.ĭyes are items that serve as ingredients for carving symbols (also referred to as tattoos). Decreases probability of magic interruption. Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals). Increases damage of magic attacks and success rate of curse spells. ![]() Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance. Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed. ![]() Lineage Dyes/Tattoos Information Dyes and SymbolsĬertain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |